AI Insights · Timothy · July 2022
Top 5 iOS Simulator Games in Sweden - Q2 2022 Performance
Discover the performance trends for the top 5 iOS simulator games in Sweden during Q2 2022, including insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 iOS simulator games in Sweden showed varying performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
Equestrian the Game from Kavalri Games experienced a significant drop in weekly revenue from the end of March, starting at $11.6K and falling to just $387 in early May. However, revenue saw a slight recovery towards the end of June, reaching around $2.1K. Weekly downloads also decreased from 6.6K at the end of March to approximately 1K in late June. Active users showed a similar trend, declining from 12.2K in late March to around 6.9K by the end of June.
MovieStarPlanet 2: Star Life by MovieStarPlanet saw fluctuations in weekly revenue, peaking at $1.9K in the first week of April before dropping to $349 in early May. Revenue then showed a gradual increase, reaching $858 at the end of June. Downloads remained relatively stable, averaging around 350 per week. Active users ranged between 2.4K and 2.9K throughout the quarter.
Pizza maker cooking games from Pazu Games Ltd had a relatively stable revenue performance, with slight peaks and troughs. Revenue started at $580 at the end of March, peaked at $877 in mid-June, and ended at $783 by the last week of June. Weekly downloads fluctuated between 600 and 1K, while active users ranged from 1.2K to 1.7K.
Athletics Mania: Track & Field by POWERPLAY MANAGER, s.r.o. exhibited modest weekly revenue growth, starting at $171 at the end of March and peaking at $776 by the last week of June. Downloads were minimal, ranging from 5 to 51 per week. Active users remained steady, fluctuating between 223 and 312 throughout the quarter.
Momio by Momio ApS saw a varied revenue trend, starting at $306 at the end of March, peaking at $985 in the first week of April, and eventually settling around $256 by the last week of June. Downloads were relatively low, averaging around 160 per week. Active users remained consistent, hovering between 2.6K and 3.2K during the quarter.
For more detailed insights and trends, visit Sensor Tower.